UPCOMING: This week’s new releases

We take a look at this week’s upcoming game releases:

The Big One: Silent Hill: Homecoming easily take the cake as The Big One for this week. Released on the PS3 and 360, Homecoming looks to be this year’s survival horror game of the year, seeing as that RE 5 is on hold til 09, and since nobody else really released any SH games this year.

The Runner Up: Mega Man 9. Released on the WiiWare, PSN, and XBL, Mega Man has starred in 119 different games, this being the 120th and first since 1996 to be numbered and a part of the main series. It may look like it belongs on the NES but trust me, it looks good, and slides in at this weeks Runner Up

The Rest:
We Cheer (Wii)
Harvest Moon: Tree of Tranquility (Wii)

 

COMING SOON!

TALES OF VESPERIA!

It was release August 26th, 2008 in the US, and there are a couple nice things about it.

If you have XBL get a hold of the demo, you will be quite happy with it, although its only about 10-15 min of play time. You will be stunned at the graphics and game play.

Expect a full review of the Special 10th Anniversary Edition of the Tales series.

Get additional info from these great sites!

Offical Homepage
Wikipedia
IGN
Amazon

Tales of Vesperia Youtube Video:

Metal Gear Solid 4: Guns of the Patriots

I got my review copy on Monday, and didn’t really get a chance to play until Wednesday but be assured the second I finish the game (I’m about 65% done) I will post my review!

Welcome to Liberty City.

And now, another Opinionated Review: More Opinion, Less Monsters.

So let’s be honest here, you must be living under a rock if haven’t seen or heard anything about Rockstar’s latest game, Grand Theft Auto IV. That being said you’ve also probably read reviews already, and nothing that I say will blow your socks off. But for those of you who haven’t, here goes:

Grand Theft Auto IV takes place in a redesigned Liberty City, differing heavily from it’s GTA and GTA III renditions. While this one resembles New York City much more closely than its GTA and GTA III counterparts, it is still different enough to not feel like True Crime: New York City (Thank God). Liberty City is a departure from the somewhat cartoony feel of San Andreas, Vice City, and the previous Liberty City incarnation, bringing a very realistic atmosphere to drive in (and shoot up). It is so realistic sometimes I find myself lost in the city doing nothing but people watching. I saw a man push another on the sidewalk, starting a fight, I dialed 911 and the police showed up, arrested both men, and then drove off.

Enough about this city already, what about the gameplay? While in no way perfect, GTA IV shines in almost every aspect. New to the series is the cover system, and while it doesn’t necessarily always work the exact way you want to, I think we can all agree that the game is better with it, than without it. Throught the game Niko did take cover in exactly the opposite place of where I intended him to take cover, however after getting used to the controls, the more I played the game the less he took cover where I didn’t want him to.

Another new addition to the game is the taxi system. While taxis have been in every single GTA, they have never been able to take you anywhere other than back to a failed mission from the hospital. They now can take you anywhere on the map (well okay, not anywhere) and come complete with awkward conversation. If talking to a strange cabby isn’t your thing, then you can skip to your destination for an extra charge. The taxi system works great and I found myself using it much more than I thought I would in the beginning.

But let’s be honest with ourselves, the game is called Grand Theft Auto, not Grand Taxi Taking, and boy does this game deliver on the Auto part of GTA. While there are less vehicles than San Andreas, you won’t notice. You’ll recognize the names, Banshee, Merit, Infernus, Stallion, the list goes on, but they have been greatly redone. Each car is highly has a highly detailed interior and exterior, and looks much more realistic than the cartoony counterparts from past GTA renditions. The new damage system is much better, from scraping a light post and losing some paint, to totally trashing a car by rolling it 5 times or more (thus getting the Achievement) at full speed while going off a stunt jump, I was totally amazed at the new damage models.

Another new key feature is the cell phone, while it may not be as fancy as the iPhone it does what a normal cell phone does, make calls, text message, and takes pictures. You can make and recieve calls, recieve text messages, and take pictures which you can send to contacts or upload to a police computer located within a cruiser. This all being said the majority of your cell phone usage will be recieving instructions, asking or being asked out on a date or to hang out, or recieving text messages that you don’t call *FILL IN GIRL(S) THAT YOU ARE DATING NAME(S) HERE* enough. The camera is really unused in most of the game, which is dissapointing seeing is that I thought of a lot of cool ways to use the camera. Calling random phone numbers whilst drunk in the game is almost as fun as doing it in real life.

One final new feature that I’ll touch on is the internet, and while I have yet to fully use it, I have visited several sites, from scam sites sent in emails, to the dating website, to the autoerotica website, to the famed www.whattheydontwantyoutoknow.com website, each is done with striking resembelence to the real world internet. However I did find it much easier to score with chicks on the in-game internet dating website than it would be in real life (No, I haven’t cyber-dated at all however the in game one all you had to do was hit a button to start dating a girl). One of my favorite sites was the Liberty Tree website, as its headlines and news articles correlated with what was going on in-game. Nothing like reading about yourself in the newspaper!

Of all the new features it’s great to see that Rockstar was able to not forget the classic mix of driving, shooting, and humor that made the first 8 games so enjoyable. There’s a rule that as a young male, the word penis never gets old, and man, there are a LOT of penis references in IV. The only thing that really keeps me from believing Liberty City is a real place and I am really there is the fact that all the advertisements are fake and most are sexually charged. That isn’t a bad thing though, if I found it too real I might go out and start killing people for real (That last one is obviously a lie, but was put in there for good ol Jack Thompson).

All in all, if you like previous GTA’s this one’s for you. It’s a restart of the whole series so even if you’re brand new to the franchise, you don’t need to play the first games ahead of time. The breakdown follows:

The Technical Stuff:
System(s) Played On: XBOX 360, Playstation 3
Display(s) used: 42″ Plasma set at 1080p, 32″ LCD set at 720p, 30″ CRT set at 480i

In Depth:
Graphics: 10/10
Rockstar really pushed each console to it’s limits in this area, and did suffer noticeable pop-in every now and then, but it is understandable. Not once on either system did I experience any framerate dips, even during intense firefights with multiple enemies.
Console Battle: PS3. While the 360’s native 720p resolution tops the PS3’s native 640p resolution, the PS3 gets the nod for better graphics due to less texture pop-in and better effects. When playing in SDTV mode the characters, while fully detailed, due suffer from smoothing issues that are inherent with SD.

Sound: 9/10
While the ambient sound was top-notch, the radio stations were very repetitive, I would hear the same song on the radio over and over again and would never hear other songs. For instance, Liberty Rock Radio was constantly playing Rocky Mountain Way (Joe Walsh), but for the duration of the whole game, in which I never switched off of LRR, I only heard 1979 (Smashing Pumpkins) four times.

The Idea:
Taking GTA to the next generation is what fans wanted, and that’s what they got. Instead of another rehash of GTA III (IE: Vice City and San Andreas), Rockstar really delivered on a whole new game worthy of being called Game of the Year 2008 right now, before 2008 ends.

Replayability: 10/10
The PS3 version got shivved in the stomach by Microsoft when they inked a deal with Rockstar to release exclusive episode DLC for the XBOX 360, but the replayability is extremely high as you can make different decisions throughout, and you can’t tell me you don’t want to play that bank robbery mission again with a straight face. The edition of multiplayer really (as with any game) keeps the replayability of the game high.
Console Battle: Xbox 360. Exclusive episodic content totally shoots the PS3 in the face in terms of replayability.

Multiplayer: 7/10
There are too many multiplayer modes for the amount of people that are on. Wait a few months and it will be a 10/10 when more people are playing online.

Console War: XBOX 360. Shorter load times, exclusive DLC, and achievements give the edge to the 360.

Overall: A+/10
That’s right, the game was so good, it blew off of one grading scale and onto a whole different one, garnering a rare A+ out of ten.

So wtf took you so long Ben: Well I wanted to play through the full game at least twice (Once on the 360 and once on the PS3) before I reviewed it, and because I have a real job and had to get the game well after reviewers got the game, it took this long. BTW I’m on my fourth playthrough right now.

The Societies of Sim City

Developer: Tilted Mill Entertainment

Publisher: Electronic Arts

Gaming Style: Empire Building

Interwebzsite: http://simcitysocieties.ea.com/index.php

System Requirements:
Windows XP SP2, or Windows Vista, 1.7 GHz Intel CPU, or AMD XP 2100 processor, 512 MB RAM memory, 2.1 GB free hard disk drive space, 128 MB video card, DVD drive, DirectX 9.0-compatible video card. (Windows Vista requires a 2.4 GHz processor or equivalent and 1 GB RAM)


ESRB Rating
: E10+

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So a couple of weeks ago, I was walking through my local Best Buy and happened to see that there was a new Sim City out, “Sim City: Societies.”

It is a revisited Sim City, although yes you attempt to make monies to build your city, its not to build it for profit, its to build it to make it more livable, or unlivable. You can rule with an iron fist, or as a “nice guy.”

The game is simple, keep your sims happy, or they will actually revolt against you. There are stunning graphics!
The water actually reflexes the building, and landscape!

You can check out some screenies here

What I find is nice about the game is that the interface is amazingly easy to work with. At first I was a little surprised because it wasn’t the normal Sim City type interface, of design a zone for businesses/home/corporations, you actually build the buildings themselves.
The buildings control different aspects of the game: productivity, prosperity, creativity, spirituality, authority, and knowledge. Each one of these counter acts one of the others, so to maintain a balanced city it takes planning, or you can just be a terrible leader and rule in an authoritarian fashion and be a Nazi of society.

There are awards you can attempt to receive by accomplishing certain feats such as having a medium city, with your city using 200 productivity and having a large percentage of the people happy, and the awards give you stats just as the buildings do. I have received “Sheriff” which gives me monies for the day, although not a lot it helps. Each award has its own characteristics to help your city just as the buildings do.

The buildings in Societies consist of house/living places, jobs, entertainment (venues), and scenery/decorations. They all play an important role in the game, house give places for your sims to live, so they can go get a job, to make you money, and if they
don’t like where they live because of the lack of entertainment or scenery they will revolt, thus not earn you any money.

Although this wasn’t developed by Maxis, the original makers of Sim City, there is still a nice feel for it. It does give a different spin to the game.

I found that the best strategy as in the originals, was to create power plants away from the city, to cut down on the smog. and section off businesses, homes/venues. It helps really well with happiness of your Sims.

I caused them to revolt today, I pushed them overboard on making me money… I placed too many Oil Refineries, and they got pissed revolted and shut it down. It lost me 1400 simoleons… totally pissed me off, that could have been a new house to make some more money

Although there were mixed reviews, I am disregarding them and going with what I say. Over all i think this game has nice features, like the graphics, but it is about a stones throw away from being like a true Sim City. I would rate this game overall a 7/10, just for the lack of actual difficulty, as in the other Sim City games.

OVERALL 7/10